Three different modes of movement

Walking has gravity and physics. This means you are always navigating on the floor of your model, and when you run into a wall or piece of furniture, you can't move through it. 

Flying does not have gravity or physics. This means you navigate through the air, moving up and down unhindered by gravity. If you run into a wall or object in your model, you move through it like a ghost.

Teleportation is only available in VR. It is always accessible whether you're in walking or flying mode. Think of it as a way to compliment whichever locomotion style you're currently using. You can use teleportation to move large distances, or move past furniture. Like walking, teleportation is affected by gravity and physics, so you can't teleport into the air, only onto other physical surfaces.

If you're prone to motion/VR sickness, we recommend using teleportation only.

Each locomotion style has it's benefits depending on the size of your model, experience level of your participants, and goals for your meeting.

The pros and cons of walking

For a smaller model with an open floor plan or less furniture, walking can take you through quickly and easily. Walking can feel more natural to first-time users as it's movement they are accustomed to. Can't fly in real life (yet!) 

On the flip side, you move slowly while walking and it's easy to bump into objects. On larger and/or more complex models, it can be difficult to get around. In VR, you can use teleportation to help navigate obstacles. On desktop, you'll want to switch to flying mode. 

The pros and cons of flying 

If you have a very large model with lots of furniture, it can be useful to fly through it so you don't get caught on objects and to move faster through the environment. In real life, you can just push a chair out of the way - unfortunately not the case in a model!

It is also useful for moving up or down to different floors, or to scope out an entire floor from a higher vantage point.

If you are using a VR headset, flying is controlled by the direction of your head, which takes some time to get used to. For participants who are new to VR, flying can feel very disorienting. We recommend sticking to walking and teleporting for new users. 

You can also use Meeting Tools like Broadcasting to make sure a participant is following you if you'd like to move faster through a model than you think would be comfortable for them on their own.  

Desktop controls

If you're using your mouse and keyboard to navigate then you can simply click the Walking/Flying button on the bottom left hand side of your app screen.

As a shortcut you can hit the spacebar on your keyboard to quickly toggle between walking and flying - although don't forget! If you're in the air and toggle to walking, gravity will take effect and you'll end up on the ground. 

To walk: use the arrow keys or WASD keys to walk forward, backwards, left and right. Click and drag the mouse on the screen to move the view around. 

To fly: use the arrow keys or WASD to move forward, backwards, left and right. Click and drag to move the view. The direction of the view controls which direction is "forward" and therefore which direction you'll fly in with the up arrow key or W held down.

VR controls

Your controls will depend on which headset you're using. InsiteVR supports Oculus Rift, HTC Vive, Windows Mixed reality, and Gear VR. Each of these headsets has a different controller.

HTC Vive
Walk and fly using the circle pad on your left controller, direct your view by turning your head. Use the circle pad on your right controller to teleport. 

Switch between walking and flying via the VR Menu

Oculus Rift
Walk and fly using the analog stick on your left controller. You can direct your movement by turning your head, but also can turn the view by pushing the right analog stick to the left and right. Teleport by pushing the right analog stick forward.

Windows Mixed Reality
Walk and fly using the analog stick on your left controller. You can direct your movement by angling your head, but also can turn the view pushing the right analog stick to the left and right. Teleport by pushing the right analog stick forward.

GearVR
Due to the limited number of buttons on the GearVR controller, it has a slightly different control scheme. You press the circle pad to move forward either walking, flying, or teleporting based on what you have selected in the VR Menu. Choose the direction of your movement by moving your head in the direction you'd like to go.

Did this answer your question?